Meet two reps with identical capacity and economics. Wedge keeps every deal for 90 days. Nail identifies losing deals at day 30, removes them, and refills each freed slot. Winners still take 90 days.
The inputs
1. Halve the average time in a slot.
Wedge: 25% × 90 days + 75% × 90 days = 90 days per deal. Nail: 25% × 90 days + 75% × 30 days = 45 days per deal. Winners don’t close faster; losing deals stop consuming three months.
2. Double throughput at the same capacity.
Using a 360-day modeling year, four slots × 360 ÷ 90 = 16 completed deals for Wedge. Four slots × 360 ÷ 45 = 32 completed-deal equivalents for Nail at steady state. This is capacity math—not a claim that the animation starts exactly 32 deals in year one. Its calendar schedule starts 34, with a winner crossing into year two.
3. Keep the same win rate.
At 25%, 16 deals produce 4 wins; 32 produce 8. Nothing in this comparison requires a better win rate or more simultaneous work.
Year one: 7 vs. 4 wins. $210,000 vs. $120,000. 1.75x.
Steady state: 8 vs. 4 wins. $240,000 vs. $120,000. 2x.
Year one starts with empty slots and ends with a Nail winner still in flight. Steady state describes the ongoing throughput once the motion is running.
What the proof does and doesn’t assume
Rep capacity, win rate, deal value, and winning sales cycle stay unchanged. Losing deals are identifiable by day 30, and every freed slot gets a new qualified opportunity. The model does not promise that every team can double revenue. It shows the cost of letting identifiable losers occupy scarce selling capacity.